It’s the first Follow Friday of 2019 so we’re encouraging folx to explore some of the ways Twitter can bring more creativity and joy to our work. We’ve contributed a few ideas of accounts we follow to inspire us and make us smile, and our reasons for recommending them to you!
During NaNo (November) and Camp NaNo (April and July), there are longer and shorter word sprints that come with optional prompts to help break through writer’s block. This account also offers an active community of people writing at the same time as you, and an opportunity to celebrate successful chunks of writing with others.
Game to Grow – @gametogrow I’m inspired by folx exploring the ways in which games can do so much more than entertain.
Orkney Library – @orkneylibrary I happened to travel to Orkney in 2017, but you don’t need to have ever been there to enjoy the creativity and humour of the library account! Makes me happy and is a great example of engaging through Twitter.
Dr. Katherine J. Mack – @astrokatie An astrophysicist with 290K followers for a reason: she’s funny, insightful, and shares ideas and knowledge I’d never encounter in my usual academic/practice circles.
PignPotato Games began as a forum for several conflict resolution professionals to bring greater creativity to our own work lives through hosting and participating in Game Jams. In the past 5 years, we have continued these discussions and jointly sought to enhance our own (and others’) creativity and enjoyment in our shared work. As a celebration of ongoing creativity and collaboration, we’ve worked together to produce our list of 7 Ways to Bring Creativity and Joy into Your Work in the New Year.
More recently, however, Amanda took the time to record her thoughts on Collaborative Games. Of course, she talks about Zombie Fight or Flight, but the focus is more on collaborative games generally and their potential in shifting dynamics in conflict. Check it out for interesting reflections on the role games can play in peacemaking work!
Inspired by the global, crowd-funded Museum of Broken Relationships, we’d like to hear inspiring stories about salvaged relationships! Tell us the story of a relationship that was falling apart and how it was saved. And share a photo of an artefact of that relationship that carries meaning.
Over the past few months, we’ve had the chance to test our own collaborative game – Zombie Fight or Flight – as a tool for conflict prevention, management and resolution. We’ve spent a lot of time thinking about and discussing the ways in which these games can be used, have invited ideas from others in workshops and presentations, and have reached out to colleagues for their thoughts on collaborative games more generally. The following list identifies 11 ways we’ve seen collaborative games used to prevent, manage or resolve conflicts:
As a training exercise for parties interested in having more collaborative collective bargaining negotiations.
As “homework” assignment for newly blended families who are working to manage disputes.
To “break the ice” at the beginning of a mediation.
In training with lawyers, law students, and conflict resolution professionals to open up discussions of competition and how automatically competitive mindsets impact negotiations.
To flatten organizational hierarchies, creating an environment where decision-making and leadership must be shared
In elementary school classrooms, to enhance students ability to work together and be more ready to learn.
In high school classes to explore the idea of collaboration in Law and Social Justice.
In college classrooms, as an opening exercise for newly assigned lab partners or learning teams.
In office lunch rooms, to foster a more collaborative workgroup.
Games have been used to bridge generations, to create a space where old and young, and those of various physical and mental abilities can engage in a joint endeavour despite their differences. (For example, check out Joan Braun’s discussion of intergenerational conflict management here.)
Over the next few weeks, we’ll be adding posts that more fully explore each of these possibilities. And we’d love to hear of more uses! Let us know how (and where) you’ve used collaborative games.